It’s the RPG echo of something like the generated skirmish maps of Age of Empires II - configured as much for the amount of time you want to fill as for true variety between matches. If you’re in the mood for a shorter game and you’re on a little laptop, you can make it tiny if you want to chew through it for hours on a proper computer, you can max it out. I think one of the big reasons I keep coming back to Warcraft Rogue is that it’s possible to set how long it should last by choosing an appropriate map size. Today: the endlessly varied Warcraft Rogue by Polaris0082. I think, therefore, it deserves some attention and discussion. So while this does not strictly qualify for the SPRPG Diaries by being a dedicated singleplayer map, it is a map that’s stayed with me and that occupies much more of my brain than it should. Why? Because it’s procedurally generated, that’s why! Every play-through is different! ![]() ![]() ![]() However, it can be played quite happily alone, and I do, with potentially shocking regularity. This one is going to be controversial, because this map is not a dedicated singleplayer map: it’s co-op, for up to 7 players (odd number, but who am I to complain?).
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